
Drow
Swashbuckler 5
CN
Medium
Str: 10 (0)
Dex: 19 (+4)
Con: 12 (+1)
Int: 7 (-2)
Wis: 7 (-2)
Cha: 20 (+5)
Fort: 1 + 1 + 1 = 3
Ref: 4 + 4 + 1 = 9
Will: 1 - 2 + 1 = 0
HP: 41
AC: 10 + 4 + 1 + 4 + 2 = 21
FF: 10 + 4 + 2 = 16
Touch: 10 + 4 + 1 = 15
Init: +4
Spd: 30ft
BAB: +5
Melee: 5 + 0 = 5
Ranged: 5 + 4 = 9
CMB: 5
CMD: 9
+1 Rapier
+12
1d6+3
15-20/x2
Piercing
Dagger
+10
1d4
17-20/x2
Piercing
Special Qualities
Lesser Spell Resistance (SR 11)
Immune to Sleep
+2 saves vs Enchantment
Keen Senses: +2 racial bonus on Perception.
Spell-Like Abilities (Su): Dancing lights, darkness, and faerie fire, once each per day, using their total character level as caster level.
Darkvision 120ft
Light Blindness
Swashbucker Finesse
Charmed Life 3/Day
Nimble +1
Swashbuckler Weapon Training
Panache (5 points)
Skills (8/4)
Acrobatics 3 + 4 = 7
Appraise 0 - 2 = -2
Bluff 2 + 5 = 6
Climb 0 + 0 = 0
Craft 0
Diplomacy 2 + 5 = 7
Disguise 0 - 2 = -2
Escape Artist 2 + 4 = 6
Fly 0 + 4 = 4
Heal 0 - 2 = -2
Intimidate 0 + 5 = 5
Knowledge (Local)
Knowledge (Nobility) 2 - 2 = 0
Linguistics 1 - 0 = -1
Perception 0 - 2 + 2 = 0
Perform 0
Profession (Courtesan) 4 - 2 = 2
Ride 0 + 4 = 4
Sense Motive 0 - 2 = -2
Stealth 0 + 4 = 4
Survival 0 - 2 = -2
Swim 0 + 0 = 0
Feats
Weapon Focus (Rapier) - (1st)
Combat Reflexes (3rd)
+1 Cha (4th)
Weapon Specialisation (Rapier) - (Swashbuckler bonus)
Dazzling Display (5th)
Deeds
Derring-Do
Dodging Panache
Opportune Parry and Riposte
Kip-Up
Menacing Swordplay
Precise Strike
Swashbuckler Initiative
Equipment
+1 Rapier
+1 Buckler
+1 Studded Leather
Belt of Incredible Dexterity +2
Cloak of Resistance +1
Cure Moderate Wounds x2
Cure Light Wounds x2
Pass Without Trace
Dagger
69(nice)gp
Languages
Common
Undercommon
Elven

