Zandorian de'Vord (NPC)

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Charon
Level 18
Posts: 1662
Joined: Sat May 16, 2020 1:40 pm
Location: Grimsby - UK
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Zandorian de'Vord (NPC)

Post by Charon »

Zandorian de'Vord

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Drow
Swashbuckler 5
CN
Medium

Str: 10 (0)
Dex: 19 (+4)
Con: 12 (+1)
Int: 7 (-2)
Wis: 7 (-2)
Cha: 20 (+5)

Fort: 1 + 1 + 1 = 3
Ref: 4 + 4 + 1 = 9
Will: 1 - 2 + 1 = 0
HP: 41
AC: 10 + 4 + 1 + 4 + 2 = 21
FF: 10 + 4 + 2 = 16
Touch: 10 + 4 + 1 = 15
Init: +4
Spd: 30ft

BAB: +5
Melee: 5 + 0 = 5
Ranged: 5 + 4 = 9
CMB: 5
CMD: 9

+1 Rapier
+12
1d6+3
15-20/x2
Piercing

Dagger
+10
1d4
17-20/x2
Piercing

Special Qualities

Lesser Spell Resistance (SR 11)
Immune to Sleep
+2 saves vs Enchantment
Keen Senses: +2 racial bonus on Perception.
Spell-Like Abilities (Su): Dancing lights, darkness, and faerie fire, once each per day, using their total character level as caster level.
Darkvision 120ft
Light Blindness
Swashbucker Finesse
Charmed Life 3/Day
Nimble +1
Swashbuckler Weapon Training
Panache (5 points)

Skills (8/4)

Acrobatics 3 + 4 = 7
Appraise 0 - 2 = -2
Bluff 2 + 5 = 6
Climb 0 + 0 = 0
Craft 0
Diplomacy 2 + 5 = 7
Disguise 0 - 2 = -2
Escape Artist 2 + 4 = 6
Fly 0 + 4 = 4
Heal 0 - 2 = -2
Intimidate 0 + 5 = 5
Knowledge (Local)
Knowledge (Nobility) 2 - 2 = 0
Linguistics 1 - 0 = -1
Perception 0 - 2 + 2 = 0
Perform 0
Profession (Courtesan) 4 - 2 = 2
Ride 0 + 4 = 4
Sense Motive 0 - 2 = -2
Stealth 0 + 4 = 4
Survival 0 - 2 = -2
Swim 0 + 0 = 0

Feats

Weapon Focus (Rapier) - (1st)
Combat Reflexes (3rd)
+1 Cha (4th)
Weapon Specialisation (Rapier) - (Swashbuckler bonus)
Dazzling Display (5th)

Deeds

Derring-Do
Dodging Panache
Opportune Parry and Riposte
Kip-Up
Menacing Swordplay
Precise Strike
Swashbuckler Initiative

Equipment

+1 Rapier
+1 Buckler
+1 Studded Leather
Belt of Incredible Dexterity +2
Cloak of Resistance +1
Cure Moderate Wounds x2
Cure Light Wounds x2
Pass Without Trace
Dagger
69(nice)gp

Languages

Common
Undercommon
Elven
"No one is useless in this world who lightens the burden of it to anyone else." - Charles Dickens.

“Choose not to be harmed and you won’t feel harmed. Don’t feel harmed and you haven’t been.” - Marcus Aurelius
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Grodech
Level 15
Posts: 1126
Joined: Fri May 15, 2020 2:43 pm
Location: OH

Re: Zandorian de'Vord (NPC)

Post by Grodech »

Deed details:

Derring-Do: Spend 1 panache point when making an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. If the result of the d6 roll is a natural 6, rolls another 1d6 and adds it to the check. Can continue to do this as long as he rolls natural 6s, up to 4 times.

Dodging Panache: When an opponent attempts a melee attack, he can as an immediate action spend 1 panache point to move 5 feet; doing so grants a dodge bonus to AC of 5 against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if he had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed.

Opportune Parry and Riposte: When an opponent makes a melee attack, can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. Makes an attack roll as if making an attack of opportunity; (-2 for each size category the attacking creature is larger) If result is greater than the attacking creature’s result, the creature’s attack automatically misses. Must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made (difficult during play by post). Can as an immediate action make an attack against the enemy whose attack was parried, provided that creature is within reach and at least one panache point remains.

Kip-Up: Can stand from prone as a move action without provoking an attack of opportunity if at least 1 panache point remains. Can as a swift action instead by spending 1 panache point.

Menacing Swordplay: When hitting an opponent with a light or one-handed piercing melee weapon, he can choose to use Intimidate to demoralize that opponent as a swift action if at least 1 panache point remains. Intimidate check VS 10 + the target’s Hit Dice + the target’s Wisdom modifier. Target is shaken if successful.

Precise Strike: If at least 1 panache point remains, can apply precise strike damange equal to swashbuckler level (currently 5) on successful hit. Protection from critical hits negates this.

Swashbuckler Initiative: If at least 1 panache point remains, gains +2 to Init.
"Excuse me while I whip this out." - Sheriff Bart
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