Act II: Penumbra

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Cmdr Maxwell
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Re: Act II: Penumbra

Post by Cmdr Maxwell »

Viales will move to C1 and attack him with the Shocking Grasp-loaded spell. If it hits, he'll do his Magus shit and re-prep it for 1 point.

Attack:
[4]+8 = 12
1d20+8:  [
4
] +8 = 12

Base damage:
[5]+2 = 7
1d6+2:  [
5
] +2 = 7

SG:
[5, 2, 6, 4, 4] = 21
5d6:  [
5
2
6
4
4
] = 21

Spoiler
HP: 30/30
AC: 25 (base 21, +4 from Shield, +1 on Fiend for 1 round).
Buffs: Shield; +1 Keen on Rapier.
Arcane Points: 7/8 (6/8 if SG hits)
"SWEET LIBERTY!! MY LEG!!! LIBERTY SAVE ME!!" - Unnamed Helldiver, during Malevalon Creek defensive.

-----

"There is a way out of every box, a solution to every puzzle; it’s just a matter of finding it." - Captain Picard.
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Charon
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Re: Act II: Penumbra

Post by Charon »

Just a heads up that imgur have blocked the UK. I'll have to look into an alternative method of uploading the map image. For Pell, not a problem, I can just drop it in the Discord. For Grodech, I'll have to look around and see which other hosts let us hotlink images. I'll try to have something in place by the weekend. As an alternative, long term, we could begin hosting them on site, but I'd need some sort of interface to make it easier because right now, it's a hell of a faff. I might see if my bro is capable of coding a page that just lets me drop a file in and get a link in return.

Unfortunately, Viales, that is a miss with the shocking grasp.
Nirili is up.
"No one is useless in this world who lightens the burden of it to anyone else." - Charles Dickens.

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Re: Act II: Penumbra

Post by Grodech »

Wishing those guards would hurry up and engage, Nirili tries to take out the one she'd hit with her arrows (C2)

Longsword attack:
[18]+6 = 24
1d20+6:  [
18
] +6 = 24

Longsword damage:
[8]+4 = 12
1d8+4:  [
8
] +4 = 12

Rapier attack:
[6]+5 = 11
1d20+5:  [
6
] +5 = 11

Rapier damage:
[4]+1 = 5
1d6+1:  [
4
] +1 = 5


If by some chance she drops him with her longsword only, she will instead take a move action to move to U14 rather than use the rapier. Mobility would make her AC a 24 for the purposes of AOOs against that.
Spoiler
HP 29/49
AC: 20
CMD: 21/CMB: +6
Effects in Effect: none
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Charon
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Re: Act II: Penumbra

Post by Charon »

The longsword attack is enough to drop C2. Flames burst from the devil as another cultist goes down. His eyes scan the battlefield and settle on Nirili.

C6 will take an AOO as you move to U14.
Nat 2.

C6 will move to where you were and attack Zandorian. 18 to hit.
C5 will attack the Guard Captain. Another 18 to hit.

Two misses as the cultists try and fail to engage their enemies.

Timidity is up.
"No one is useless in this world who lightens the burden of it to anyone else." - Charles Dickens.

“Choose not to be harmed and you won’t feel harmed. Don’t feel harmed and you haven’t been.” - Marcus Aurelius
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Cmdr Maxwell
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Re: Act II: Penumbra

Post by Cmdr Maxwell »

Seeing the devil refocus on Nirili who is looking worse for wear, Timidity springs into action. Moving to X13 (behind Viales) and Channel Energy. 3d6 healing burst in 30ft radius. This should heal Timidity, Nirilli, Guard Captain and Zandorian (Viales has taken no damage thus far).

Heal:
[6, 4, 1] = 11
3d6:  [
6
4
1
] = 11


Timidity stats:
Spoiler
AC: 17
HP: 24/33
"SWEET LIBERTY!! MY LEG!!! LIBERTY SAVE ME!!" - Unnamed Helldiver, during Malevalon Creek defensive.

-----

"There is a way out of every box, a solution to every puzzle; it’s just a matter of finding it." - Captain Picard.
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Charon
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Re: Act II: Penumbra

Post by Charon »

It will not heal Zandorian, he's too far, but I believe it gets everyone else.

C1 will engage Viales.
28 to hit
7 slashing damage.

C4 will attack Nirili.
21 to hit
8 slashing damage.

Zandorian is up.

Current map.
Spoiler
Image
"No one is useless in this world who lightens the burden of it to anyone else." - Charles Dickens.

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Grodech
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Re: Act II: Penumbra

Post by Grodech »

Charon wrote: Tue Sep 30, 2025 9:38 pm C6 will move to where you were and attack Zandorian. 18 to hit.
Zandorain uses Dodging Panache in this instance (spending 1 panache point), putting himself in N10. C6's attack misses.

He then moves to M9 and attacks the wizard.

Attack:
[19]+12 = 31
1d20+12:  [
19
] +12 = 31

Damage (including precise strike damage):
[5]+8 = 13
1d6+8:  [
5
] +8 = 13

Spoiler
AC: 21
CMB: 5
CMD: 9
HP: 23/41
Panache Points: 4/5
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Grodech
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Re: Act II: Penumbra

Post by Grodech »

Crit chance:
[1]+12 = 13
1d20+12:  [
1
] +12 = 13


8 more damage if chance hits (double damage - roll was 5, +3 str - precise strike damage does not apply here).
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Charon
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Re: Act II: Penumbra

Post by Charon »

Zandorian attacks the mage.
It was one of the mirror images. 5 images and 1 real mage remain.
The drow gives the mage a reproving sigh as the thrust disperses the illusory double.

The Guard Captain will attack C5 again. A miserable six slashing damage. The first blow hits, but fails to deal significant damage, the second blow is harmlessly parried aside.

The mage will attempt to throw up Glitterdust.
Zandorian may make an AOO, and to save time, a will saving throw.
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Grodech
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Re: Act II: Penumbra

Post by Grodech »

AOO:
[8]+12 = 20
1d20+12:  [
8
] +12 = 20

Damage:
[5]+8 = 13
1d6+8:  [
5
] +8 = 13


Applying Charmed Life to Will Save:
[2]+5 = 7
1d20+5:  [
2
] +5 = 7

- ooc - that applies itself well to PbP...when the roll is high enough...
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Charon
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Re: Act II: Penumbra

Post by Charon »

Zandorian takes out another illusion, 5 remain, but does not manage to disrupt the glitterdust.
Save DC is 15 so that's a fail. The mage also passed his spell penetration check.

Zandorian is blinded and can attempt to save at the end of his next turn.

Devil attacks Viales.
13 to hit.
21 to hit.

Viales is up.
"No one is useless in this world who lightens the burden of it to anyone else." - Charles Dickens.

“Choose not to be harmed and you won’t feel harmed. Don’t feel harmed and you haven’t been.” - Marcus Aurelius
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Cmdr Maxwell
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Re: Act II: Penumbra

Post by Cmdr Maxwell »

He'll stab the devil this time. Hoping against hope he can actually hit the blasted thing.

Attack roll:
[16]+8 = 24
1d20+8:  [
16
] +8 = 24


Confirmation:
[13]+8 = 21
1d20+8:  [
13
] +8 = 21


Base damage (normal):
[4]+2 = 6
1d6+2:  [
4
] +2 = 6

Additional if crit:
[6]+2 = 8
1d6+2:  [
6
] +2 = 8


SG:
[4, 3, 6, 2, 3] = 18
5d6:  [
4
3
6
2
3
] = 18


Reminder: Keen means threatrange on rapier is now 15-20/x2
Spoiler
HP: 23/30
AC: 26 (base 21, +4 from Shield, +1 dodge).
Buffs: Shield; +1 Keen on Rapier.
Arcane Points: 7/8 (6/8 if SG hits)
"SWEET LIBERTY!! MY LEG!!! LIBERTY SAVE ME!!" - Unnamed Helldiver, during Malevalon Creek defensive.

-----

"There is a way out of every box, a solution to every puzzle; it’s just a matter of finding it." - Captain Picard.
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Charon
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Re: Act II: Penumbra

Post by Charon »

As part of the spellstrike ability, if the weapon crits, the shocking grasp deals double damage (regardless of the crit modifier of the weapon).
Please roll an additional 5d6 electric damage.

Also please make a spell penetration check.
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Re: Act II: Penumbra

Post by Cmdr Maxwell »

Extra damage:
[3, 4, 3, 3, 4] = 17
5d6:  [
3
4
3
3
4
] = 17


Spell Pen.:
[12]+5 = 17
1d20+5:  [
12
] +5 = 17
"SWEET LIBERTY!! MY LEG!!! LIBERTY SAVE ME!!" - Unnamed Helldiver, during Malevalon Creek defensive.

-----

"There is a way out of every box, a solution to every puzzle; it’s just a matter of finding it." - Captain Picard.
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Charon
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Re: Act II: Penumbra

Post by Charon »

It's a solid hit to the devil, though not enough to dispatch him entirely. He recoils, from your blow as the electricity surges through him, causing his limbs to twitch erratically.

Nirili is up.
"No one is useless in this world who lightens the burden of it to anyone else." - Charles Dickens.

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Re: Act II: Penumbra

Post by Grodech »

Nirili attacks C2, with both weapons.

Longsword attack:
[1]+6 = 7
1d20+6:  [
1
] +6 = 7

Damage:
[1]+4 = 5
1d8+4:  [
1
] +4 = 5

Rapier attack:
[15]+5 = 20
1d20+5:  [
15
] +5 = 20

Damage:
[4]+1 = 5
1d6+1:  [
4
] +1 = 5

Spoiler
HP 32/49
AC: 20
CMD: 21/CMB: +6
Effects in Effect: none
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Charon
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Re: Act II: Penumbra

Post by Charon »

As much as I love the idea of Nirili repeatedly stabbing C2's corpse, you did kill him back on the 30th September.
I presume you mean C4?
I will update on that basis tomorrow unless you make any adjustments in the meantime.
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Re: Act II: Penumbra

Post by Grodech »

Yeah - must have been looking at the wrong map.
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Re: Act II: Penumbra

Post by Charon »

C6 repositions slightly to attack Zandorian.
18 to hit.

C5 repositions slightly and attacks G2.
Also 18 to hit.

Timidity is up.

Current map:
Spoiler
Image
"No one is useless in this world who lightens the burden of it to anyone else." - Charles Dickens.

“Choose not to be harmed and you won’t feel harmed. Don’t feel harmed and you haven’t been.” - Marcus Aurelius
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Re: Act II: Penumbra

Post by Cmdr Maxwell »

She'll move to W13 and attempt a Dispel Magic on the wizard to dismiss the Mirror Image.

Caster Level check:
[4]+5 = 9
1d20+5:  [
4
] +5 = 9


OOC: Well...crud.
"SWEET LIBERTY!! MY LEG!!! LIBERTY SAVE ME!!" - Unnamed Helldiver, during Malevalon Creek defensive.

-----

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Re: Act II: Penumbra

Post by Grodech »

Charon wrote: Tue Oct 14, 2025 6:41 pm C6 repositions slightly to attack Zandorian.
18 to hit.
Given Zandorian's current condition (blindness = -2 to AC and loses dex bonus to AC), his AC is only 15.
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Re: Act II: Penumbra

Post by Charon »

Thanks for the catch, in which case, Zandorian takes 7 slashing damage.

Timidity's dispel is unsuccessful.
This is not magic she is familiar with, and the diabolical bent of it is difficult for her to overcome.

G1 will move to X11 and engage C1.
He does manage to land his blow, dealing 13 slashing damage.
C1 responds in kind to this threat, trading blows but does not manage to land a significant hit.

G2 will attack C5 for 9 slashing damage.

C4 will attack Nirili.
Nat 20.
11 to confirm.
No crit, 9 slashing damage.

Zandorian is up. He will get a fresh save at the end of his turn against the blindness.
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Re: Act II: Penumbra

Post by Grodech »

Zandorian lashes out at the spellcaster.

ooc - if I understand this correctly, he gets a -4 to hit and has a 50% miss chance.
Attack:
[5]+8 = 13
1d20+8:  [
5
] +8 = 13

Miss chance (low=miss, if given a choice):
[89] = 89
1d100:  [
89
] = 89

Damage:
[4]+3 = 7
1d6+3:  [
4
] +3 = 7


Because he's blind, the mirror image spell has no effect.

Will save to negate blindness:
[13] = 13
1d20:  [
13
] = 13


Edit - in rereading, the -4 applies to dex and str based skill checks, not attacks, so +4 to the attack. Also, +5 damage due to precise strike, if you rule it still applies since he's blind. I don't think he made it with that roll.
Spoiler
AC: 15 (normally 21)
CMB: 5
CMD: 9
HP: 16/41
Panache Points: 4/5
Effects in effect: blindness = -2 to AC, No dex bonus to AC, -4 to all dex or str based skill checks
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Charon
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Re: Act II: Penumbra

Post by Charon »

(How has it been five days already?)

Regarding attack roll. It's ambiguous, but the wording is almost the same as 3.5e, so I'm happy to consider the usual stance that attack rolls are not skill checks, therefore no -4 penalty. This is reinforced by Blind Fight and Greater Blind Fight making no mention of overcoming such a penalty.
Which means Zandorian does hit and does not strike a mirror image.

As for precise strike, please note:
"Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn’t multiplied on a critical hit."
So this is standard precision damage, which as a general rule, does not apply when blind as per the gold standard set by sneak attack.
"The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment."
As such, I consider all precision damage to be inapplicable when blinded.

Focusing purely on the sound, Zandorian takes a wild lunge at the mage... and by luck or heightened sense, you have no idea which, manages to land a strike. A satisfied smile creeps along the drow's face.
"But of course..." he allows.

He has, however, failed his save against the blinded condition and so it remains.

Guard Captain moves to X10 and attacks C1 for 6 slashing damage.

The mage, C7, will cast another spell. Zandorian will not get an AOO while blind.
He casts a spell upon himself and C6. Those with ranks in spellcraft can roll to identify it.

The devil will attempt to attack Viales.
18 to hit and 18 to hit.

Viales is up.
"No one is useless in this world who lightens the burden of it to anyone else." - Charles Dickens.

“Choose not to be harmed and you won’t feel harmed. Don’t feel harmed and you haven’t been.” - Marcus Aurelius
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Cmdr Maxwell
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Re: Act II: Penumbra

Post by Cmdr Maxwell »

Spellcraft check:
[18]+11 = 29
1d20+11:  [
18
] +11 = 29


Swift action to re-prep SG, then attack the Devil-kin with it.

Attack:
[9]+8 = 17
1d20+8:  [
9
] +8 = 17

Base:
[3]+2 = 5
1d6+2:  [
3
] +2 = 5

SG:
[6, 3, 6, 4, 1] = 20
5d6:  [
6
3
6
4
1
] = 20

Spoiler
HP: 23/30
AC: 26 (base 21, +4 from Shield, +1 dodge).
Buffs: Shield; +1 Keen on Rapier.
Arcane Points: 5/8
Dice rolls
[1]+8 = 9
1d20+8:  [
1
] +8 = 9
"SWEET LIBERTY!! MY LEG!!! LIBERTY SAVE ME!!" - Unnamed Helldiver, during Malevalon Creek defensive.

-----

"There is a way out of every box, a solution to every puzzle; it’s just a matter of finding it." - Captain Picard.
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